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Current Duke3D projects
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Topic: Current Duke3D projects (Read 6716 times)
Mikko_Sandt
Fat Commander
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Re: Current Duke3D projects
«
Reply #60 on:
January 09, 2010, 08:36:16 PM »
Quote from: reflex17 on January 09, 2010, 02:11:33 PM
Razorz - I plan to make every map better than the last! well at least try to anyway hehehe... This project has been in my mind for a long time and I think after the re-release of "The Last Train to Marsville" I will put out no more levels for a while and focus on building the episode as quickly as I can... It's great to release the levels one-by-one like some mappers, but I'm going for a long and immersive experience, so it makes sense for me to wait and release them all in one package, in the future.
Putting out just one level took you many years so my suggestion is to keep releasing levels one by one.
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Dan G
Battlelord
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Re: Current Duke3D projects
«
Reply #61 on:
January 09, 2010, 10:03:13 PM »
Quote from: Mikko_Sandt on January 09, 2010, 08:36:16 PM
Quote from: reflex17 on January 09, 2010, 02:11:33 PM
Razorz - I plan to make every map better than the last! well at least try to anyway hehehe... This project has been in my mind for a long time and I think after the re-release of "The Last Train to Marsville" I will put out no more levels for a while and focus on building the episode as quickly as I can... It's great to release the levels one-by-one like some mappers, but I'm going for a long and immersive experience, so it makes sense for me to wait and release them all in one package, in the future.
Putting out just one level took you many years so my suggestion is to keep releasing levels one by one.
Moreover, quietly releasing them one-by-one on the forum does not preclude also releasing them together in one package later. This will not spoil the experience as much as you may think. By the time the final pack is released, players will have only a vague memory of most of the maps, or none at all if they are new players. Plus if the maps are good (and judging by your first map they will be) people won't mind at all playing through them again. As a bonus, you will get better feedback for improving the maps than you would get from mere beta testing.
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War of Attrition
Duke Plus
Henri K
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Re: Current Duke3D projects
«
Reply #62 on:
January 14, 2010, 09:08:16 AM »
Good point, DeeperThought, that´s exactly how I do.
With help of reviews my skills improve and I know what things are in need of fixure.
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?
Currently released maps (score is average):
- Resistance Rocks (89,5)
- Demolition Plant (92)
- Mincer City (94)
Gambini
Battlelord
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Re: Current Duke3D projects
«
Reply #63 on:
March 21, 2010, 08:42:43 PM »
Coming along April 2010
be ready
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My maps
ck3D
Fat Commander
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Re: Current Duke3D projects
«
Reply #64 on:
March 22, 2010, 07:49:32 AM »
Quote from: Gambini on March 21, 2010, 08:42:43 PM
be ready
I'm pretty sure we've all been more than ready for at least a few months, haha. Good luck, looking forwards to it
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another cup of coffee
Henri K
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Re: Current Duke3D projects
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Reply #65 on:
March 22, 2010, 10:08:43 AM »
Well, I have nothing against new releases. I´m also trying to finish my map, too, but because of it´s BIG size (over 890 kilobytes now) I have to manage to make it more consistent and non-misleading, especially in flow. Be ready.
So, what is this project called? Secret, uh?
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?
Currently released maps (score is average):
- Resistance Rocks (89,5)
- Demolition Plant (92)
- Mincer City (94)
The Commander
Fat Commander
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Re: Current Duke3D projects
«
Reply #66 on:
March 22, 2010, 05:20:26 PM »
Quote from: RazorZ on March 22, 2010, 10:08:43 AM
So, what is this project called? Secret, uh?
It Lives...
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Gambini
Battlelord
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Re: Current Duke3D projects
«
Reply #67 on:
March 22, 2010, 06:56:25 PM »
^ Exactly, and the name has a lot to do with the story, literally
Thanks for the comments guys
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My maps
Henri K
Enforcer
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Re: Current Duke3D projects
«
Reply #68 on:
March 23, 2010, 01:13:06 PM »
OK, I see.
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?
Currently released maps (score is average):
- Resistance Rocks (89,5)
- Demolition Plant (92)
- Mincer City (94)
MikeNorvak
Pig Cop
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Re: Current Duke3D projects
«
Reply #69 on:
March 23, 2010, 11:20:54 PM »
Quote from: Gambini on March 22, 2010, 06:56:25 PM
^ Exactly, and the name has a lot to do with the story, literally
Thanks for the comments guys
I will not sleep for two weeks!!!!!!!!!!!!!!!!!!!!
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REDUKED:
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NSA:
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Deathlord666
Pig Cop
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"I AM DEATH"
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Re: Current Duke3D projects
«
Reply #70 on:
May 24, 2010, 11:07:27 PM »
Hey Im Making A TC Which Started As A School Project Called S.T.E.A.L.T.H
Its Currently Halted Since Im Kinda Busy
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"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"
The Commander
Fat Commander
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Re: Current Duke3D projects
«
Reply #71 on:
May 25, 2010, 09:20:22 AM »
Quote from: Deathlord666 on May 24, 2010, 11:07:27 PM
Hey Im Making A TC Which Started As A School Project Called S.T.E.A.L.T.H
Its Currently Halted Since Im Kinda Busy
Then what on earth was the point in telling us for exactly?
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Deathlord666
Pig Cop
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Re: Current Duke3D projects
«
Reply #72 on:
May 25, 2010, 10:06:30 PM »
Because This Is The Project Page
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"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"
reflex17
Assault Trooper
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Re: Mars Base Episode
«
Reply #73 on:
June 05, 2010, 01:07:12 AM »
Sad to say, along with an unexpected health issue which prevented me from using the computer for awhile, recently a virus locked my machine and I tried everything to save what I could, to no end...
I lost all my data and I hadn't backed anything up, so Mars Base project is cancelled indefinately... I of course lost the .grp and as I am a poor student living on my own, I haven't got the funds or credit card to purchase a new copy online anytime soon
Just wanted to let the community know, and ty all for having me
cheers,
- Chris (reflex17)
«
Last Edit: June 05, 2010, 01:09:15 AM by reflex17
»
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Henri K
Enforcer
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Re: Current Duke3D projects
«
Reply #74 on:
June 05, 2010, 05:00:07 AM »
They say that end of the world comes in 2012 (something like that), but I´d say that it came right now.
Dead fucking serious:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
Just when the summer holiday started!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
Now I´ve got more time for mapping!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
Umm, what did I just say?
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
OK, it´s great that I´ve got more time now, but still...
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?
Currently released maps (score is average):
- Resistance Rocks (89,5)
- Demolition Plant (92)
- Mincer City (94)
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