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Author Topic: WGRealms 2  (Read 7708 times)
William Gee
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« Reply #30 on: June 02, 2009, 05:58:07 PM »

I really don't see that ever happening. WGR2 has a totally different art pack.
« Last Edit: June 02, 2009, 06:26:47 PM by William Gee » Logged

William Gee
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« Reply #31 on: June 03, 2009, 06:41:22 PM »

Screen shots of Cages new Flame thrower and a movie of the RPG uploaded.
http://www.moddb.com/mods/wgrealms-2
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MetHy
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« Reply #32 on: June 04, 2009, 03:40:21 AM »

Goddamn that's a lot of action.

So the green squares around enemies is a lock system you can use with the rocket launcher, isn't it ?

Then why several enemies can have a green square at the same time ?
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William Gee
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« Reply #33 on: June 04, 2009, 03:41:57 AM »

It has a multi lock system, its able to shoot up to 5 rockets at a time locking up to 5 different targets.
This is the secondary fire, Standard fire just acts like the normal RPG.
« Last Edit: June 04, 2009, 03:46:22 AM by William Gee » Logged

Forge
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« Reply #34 on: June 04, 2009, 06:00:40 AM »

I love the ambient sounds. Especially the bird chirping.
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"Silflay hraka, u embleer rah!" - Thlayi
supergoofy
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« Reply #35 on: June 04, 2009, 06:42:40 AM »

It's a really impressive mod. And maybe it would be the best mod of 2009. Smiley

What I would like to say is that I was thinking of a zoom function as alternate fire for the shotgun.

Duke Nukem Army 2 v3.14 has similar function for the weak machine gun (the first weapon). When you hit alt fire it zooms on target and you get better chance to hit the target, like a sniper.

Sorry but my english are not so good to describe this better. I hope that you understand what I'm saying.
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William Gee
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« Reply #36 on: June 04, 2009, 06:46:35 AM »

I was thinking a zoom would be cool to have somewhere, maybe DT can add it for secondary fire for shotgun since it doesn't have a secondary fire yet.

Thanks for comments btw.  Thumbs up
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supergoofy
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« Reply #37 on: June 04, 2009, 08:12:18 AM »

The zoom mode of Duke Nukem Army 2 v3.14 is the perfect zoom mode to be added for shotgun. While you are using this zoom mode, you can still move and see the surroundings but you are focus on the target.

But Cage should made some changes to the shotgun, to be compatible.

That is the reason why I asked (at duke4.net topic) if Cage is working on shotgun.


[edit]

To make it more clear what zoom mode I'm talking about, look at the video of Duke Army 2 :

http://www.youtube.com/watch?v=OKF5MCCsmGM&fmt=18

Now look at 1:17 time of video and 1:30 time of video
« Last Edit: June 04, 2009, 08:20:57 AM by supergoofy » Logged
Dan G
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« Reply #38 on: June 04, 2009, 12:05:52 PM »

The zoom mode of Duke Nukem Army 2 v3.14 is the perfect zoom mode to be added for shotgun. While you are using this zoom mode, you can still move and see the surroundings but you are focus on the target.

But Cage should made some changes to the shotgun, to be compatible.

That is the reason why I asked (at duke4.net topic) if Cage is working on shotgun.


[edit]

To make it more clear what zoom mode I'm talking about, look at the video of Duke Army 2 :

http://www.youtube.com/watch?v=OKF5MCCsmGM&fmt=18

Now look at 1:17 time of video and 1:30 time of video

Epic fail on the pilot light for the flamethrower in that movie lol.

That kind of "zoom" does not suit WGR2 at all.  It is not actually zooming, it is just putting a fancy (and admittedly cool looking)  scope graphic on the screen which restricts the player's view.  If there is any zoom there, it is achieved by moving the camera forward, which is the only way to do it as of now (and it is not true zoom).

Polymer will have support for real zoom, and I'll wait for that.  But I'm not an advocate of putting a feature into a mod simply because I can.  It has to make sense in the mod and add something to gameplay.
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supergoofy
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« Reply #39 on: June 04, 2009, 02:14:23 PM »

That's ok. Either way, thanks for doing a great work with con coding for WG Realms 2. Smiley

Just promise me that you will not stop the development, but if for any reasons you stop it please release it unfinished. From the videos and screenshots that I saw I have a big desire to play it. I feel it's the fps game that I always wanted to play, as it combines the style of Duke/Doom/Hexen/Quake. Grin
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MetHy
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« Reply #40 on: June 04, 2009, 02:31:38 PM »

I think you can pretty much count on Willy and DT, as long as it may take.  Smiley
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William Gee
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« Reply #41 on: June 08, 2009, 06:49:16 AM »

More screens. http://www.moddb.com/mods/wgrealms-2
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Forge
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« Reply #42 on: June 08, 2009, 11:49:26 AM »

Superb detailing, shading, texturing, and architecture.  Thumbs up
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"Silflay hraka, u embleer rah!" - Thlayi
William Gee
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« Reply #43 on: June 09, 2009, 08:12:50 AM »

Thanks Smiley  Thumbs up

More shots uploaded. http://www.moddb.com/mods/wgrealms-2

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William Gee
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« Reply #44 on: June 10, 2009, 06:48:25 AM »

Some more on the snowy/volcanic level


DT'S Magma gollem.


Small new movie and more shots here. http://www.moddb.com/mods/wgrealms-2
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