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Author Topic: Naferia's Reign: Invasion of the Dark Mistress [Large-Scale Modification, WIP]  (Read 3751 times)
The Commander
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« Reply #30 on: December 30, 2009, 05:18:37 AM »

I'll download it when my internet is not capped at a gay 56k limit. Smiley
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Lord Misfit
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« Reply #31 on: February 28, 2010, 11:54:12 PM »

http://naferia.duke4.net - 5.19.03012010 released.

* CHANGELOG *

=SINCE 5.18=

+ Characters: Bubsy's "Loki Mask" form, and both Ami and Minako's "Balanced Forms" now drain EP when in use to balance out the bonuses given by those forms.
+ Equippables: "Yin-Yang Orb" added.
+ Equippables: "Energy Incurment" added.
+ Equippables: "Serpent Helmet" added.
+ Equippables: "Medic Bag" added.
+ Equippables: "Snake Armband" added.
+ Equippables: "Twilight Cape" added.
+ Equippables: "Iron Rune" added.
+ Equippables: "Gemstone Crown" added.
+ Equippables: "Hockey Mask" added.
+ Gems: New "Gem" system. Occasionally, enemies will dropped Gemmed-Rings of silver or gold types. These items are sellable at various shops for money. Gold Ring sell for more than their Silver counter parts. There are eight types of gems: Zircon, Aquamarine, Turquoise, Emerald, Garnet, Ruby, Citrine and Diamond. EX: Gold Diamond Rings sell for $350,000 each, while Silver Zircon Rings sell for $200 each.
+ Bugfix: The Revised Speed system did not original take holding down the "Running" button while in Walk mode into account, and caused the player to tilt angles when moving at angles in general. It is accounted for now and works properly again. "Angel Eyes/Somagu" is to thank for pointing this out as well. Tongue
+ Bugfix: Buying Speed Bonuses in Shops did not give you the same increases as grabbing one as an actual item. In fact, for some of the naturally speedier characters, buying speed bonuses from Shops actually slightly DECREASED their speed due to this. Thanks to "Angel Eyes/Somagu" for pointing this out to me. XD
+ Item/Inventory System: All the inventory-storable items in the game have been moved into a simplified array set that will cut down on used vars and allow me to add more items in the future without worry of running out of room. >.>
+ Enemies: Enemies now have mortal-hit survivability rates like characters/players. When a monster survives an otherwise killing blow, they will flicker with invulnerablity [like in various games] for 1.5 seconds before you can try to damage/kill them again.
+ Damage Displays: A indicator of Critical hits now appears above an actor or player's damage displays when such is dealt, and will also give details to what type of critical was inflicted [Normal, Super, Mega or Giga].
+ Players: Players/Characters can now deal themselves critical hits via explosive weapons or anything with a hit-radius.
+ Enemies: Enemies can now inflict critical hits on players/characters and each other with their attacks.
+ Huh?Huh?Huh???: Huh?Huh? ?? Huh??
+ Sectors: 'Slippery' Sectors from DukePlus now available. Also, I got it that you won't slide when standing on objects that are standing in a slippery sector.
+ Balance: Resurrection Chalice no longer restores 100% HP to a revived character [except on Skill 0]. The amount is now dependant on Skill level [100%/(Skill+1)].
+ Graphics: Rank Star icons are updated for monsters, etc now.
+ Other: Sorted out Debugging Vars.
+ Shops: Item Descriptions from the In-Game Menus are displayed in shops instead of extra clutter in the item's name.
+ Freezing Environments: "FREEZING_EXTENSION" actor added. See above section for how-to-use.
+ Freezing Environments: FIRE, FIRE2, BURNING, BURNING2, FIREVASE, FIREBARREL, STEAM, CEILINGSTEAM, FLOORFLAME all increase players and actors' WARM meters when within range, like a real source of heat would. Also, getting hit by various explosions, expander waves, lasers, and etc also increase the target's WARM meter somewhat.
+ Freezing Environments: Actors [monsters, NPCs] are now under the affect of "Freezing Environments" like players.
+ Moderate Bugfix: Fixed a somewhat long and persistant [but rarely seen] bug with BOSS1, BOSS2 and BOSS3 where they would never die from fatal hits of drowning, falling and various other types of non-player/non-actor-related damage [which if not fixed would've also included freezing damage as well].
+ First Aid Panels: Minako's +50% health-benefit bonus effect now works with First Aid Panels.
+ Pickups: "Winter Clothes" added to give extra protection from freezing environments [below]. Winter Clothes additionally slow down the character about 15-20%, reduce jumping strength slightly, and give great resistance to ice-elemental attacks from any attacking player or monster. Winter Clothes deteriorate when the wearer is hit by attacks of enough damage. The less of the clothing left, the faster the character gets, but the more vulnerable they become to freezing environments and ice elemental attacks again.
+ Displays: WARM and COZY meters pop up to represent freezing meters in freezing environments [WARM meter] and intact-ness of Winter Clothing [COZY].
+ Weather System: 'Freezing Environment' feature added. This is unique to NR specfically and is supposed to simulate really cold areas in the game where you can potentially freeze to death due to extremes. It works in that the 'intensity' of the freezing affects how often you'll take freezing damage [and eventually die if you don't watch your health], and that being in or underwater when in a freezing area is even more damaging. Also, a system for Winter Clothes is in the works which will come to make a set of items each character can find to temporarily shield them from most of the freezing conditions.
+ Weather System: New sound for very heavy rain levels.
+ Weather System: Snow and Rain will fizzle and make sounds when landing on heated surfaces like lava.
+ New Feature: Imported over DukePlus's weather system as I had been hinting at for some time. This means rain and snow effects right now. Any additions or improvments I make will be mentioned in seperate notes above this one. Tongue
+ Bugfix: Characters not in use now have their Current AP checked all the time to make sure they can't have >0% AB when they have 0 AP, or <10% AB when above 0 AP.
+ Major Bugfix: Recoded a bunch of stuff related to the attached objects for actors [lifebars, rank-star, etc] which before had been causing a major bug for months which messed up sprite and sector listings in the engine, causing sprites to freeze in mid-air randomly and in general also probably contributed to a ton of NR's past stability problems and crashes. This is fixed and I have played an entire run through the original four episodes just a bit ago with no problems occuring, and two other beta testers have also reported no more problems in this area.
+ Bugfix: Character with 'buff' skills can no longer give buffs to dead characters. Tongue
+ Character Voices: Ted now has a voice actor and his 18 standard one-liners are now in the game. Thanks to "The Mighty Bison" for applying to be Ted's voice. Tongue
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http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?
Deathlord666
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« Reply #32 on: April 05, 2010, 07:24:37 PM »

Hey Just Had An Idea How About Chars Which Are Unlocked By Finding Them In Secret Levels

(EG) A Player Sprite Of That Char Pressing Space On Them Activates Them And The Quote !!(NAME)HAS BEEN UNLOCKED!!
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"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"
Lord Misfit
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« Reply #33 on: June 11, 2010, 04:51:13 AM »

http://naferia.duke4.net/ - 5.20.06112010 released.

I know this release is about a month late compared to my usual updating schedule of roughly 2 months, but real life since mid March has been non-stop hectic, and my internet service downgraded a good deal [my uploading time for 5.20 was nearly 1 hour and 45 minutes, compared to 20-35 minutes for most previous versions]. With things the way they are in general, I don't know when 5.21 will be up, and furthermore, I have not had as much to add for 5.20 in changelog updates, so bear with me. Shocked

* CHANGELOG *

=SINCE 5.19=

+ Jumping: Characters will jump proper heights out of knee-high water [sectors with a lotag of 1] instead of the original hardcoded value, set to about 2/3's of their normal jumping strength.
+ New Features: "Healing Sectors" can be made with the HEALING_SECTOR(#5628) sprite. Instruction for the effect are listed above.
+ Displays: Most stats now have colored meters behind them, including EXP, Rank, HP, AP, AB%, FA, EP, EnergyShield. This also applies to Vehicle HP/AP/FA and AB% as well.
+ Displays: Energy Points now display on the character stat displays in the main game.
+ Displays: Lisa's Bio Energy shield has a display amount when available showing the total points of damage it can suffer versus the current amount it has left.
+ Energy Points: EP will now slowly regenerate for all characters.
+ Characters: Lisa now has the ability to fix/repair broken Cola/Snack Machines and ATM Machines for a cost of some EP and money depending on the machine in question.
+ Characters: Ami's VR Visor now has a slow drain on her EP, and cannot be used when at 0 EP.
+ Shop System: Multi-Buy/Multi-Sell is now available. You use the "Previous_Weapon/Next_Weapon" keys to cycle the amount one at a time, or use the number keys [1 to 0] to set the amount to increments of (10*keynumber) [0 will set it to 100, the maximum you can buy/sell of an item at once]
+ Rank System: If a character dies, you will receive a rank deduction of at least 1275 to 11250 points [depending on the difficulty level AND the level of the character who died], or even more based on a % of your Rank if it's higher than that. This is to encourage trying to keep all your characters alive more often to keep your rank up for shop bonuses and EDF-payments.
+ Rank System/Shops: RANK also now has a small effect on the price of all items for buying and selling in shops. It will be shown at the top of the shop's menu what your Ranking Letter is, and your benefit/penalty in the shop.
+ Rank System: RANK now has a few uses beyond actual score now. Your rank will determine how much any active character in your group is paid every 15.75 minutes by the EDF. All payouts go into the characters' ATM accounts [not your on-hand cash], and the payment is PER character.
+ Displays: EXP and RANK moved up above HP further, EP stat shows now on the main screen, colored meters show for EXP, RANK, HP, AP, EP, AMMO, PARTY ALIVE, etc.
+ Environmental Items: Many environmental "containers" [trash cans, barrels, vases, etc] can sometimes drop a random item or two when destroyed now. For CANWITHSOMETHING and friends, the original item set to drop will still spawn along with any random items it might spawn. Affected actors: FIREVASE, FIREVASE_OUT, FIREBARREL, FIREBARREL_OUT, CANWITHSOMETHING, CANWITHSOMETHING2, CANWITHSOMETHING3, CANWITHSOMETHING4, CANWITHSOMETHING5, CANWITHSOMETHING1NEW, CANWITHSOMETHING2NEW, CANWITHSOMETHING3NEW, CANWITHSOMETHING4NEW, TRASHCAN1, TRASHCAN2, TRASHCAN3, TRASHBAG1, TRASHBAG2, TRASHBAG3, TRASHBAG4, NUKEBARREL, MAILBAG, RUBBERCAN, FLOORBASKET, BOTTLE7, MONK, SPACEMARINE, LUKE, INDY, JURYGUY, SNAKEP, PIRATE1A, PIRATE2A, PIRATE3A, PIRATE4A, PIRATE5A, PIRATE6A, PIRATEHALF, ROBOTPIRATE, ROBOTMOUSE, JOLLYMEAL, BOTTLE11.
+ New Item: "Mystery Box". Can be shot to reveal random items [kinda like the ? Barrel in Megaman 3, except with the potential for many items at once].
+ NPCs: Many NPCs [civilians, animals, DEALER, babes, etc] have had their HP/AP revised to be much higher than it used to be so they don't seem like total pushovers to kill, but at the same time, it's randomized to some degree, like monsters' stats are.
+ Bugfix: "Used" Armor items now give only partial amounts of AP to non-selected characters like they should [via inventory use], instead of 100% AP. Tongue
+ Bugfix: Energy Drinks are fixed to prevent use on dead characters in the inventory menu.
+ CON-File Structure: SCRIPT.CON's contents were merged into the end of GAME.CON to cut down on the number of needed CON files.
+ CON-File Structure: USER.CON, DEFS.CON and ENHANCE.CON have been merged into "USERDEFS.CON" to cut down on the number of needed CON files.
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http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?
Lord Misfit
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« Reply #34 on: September 26, 2011, 05:38:27 PM »

Ohai guys. I figure I'd let you that after 15 months of a combination of life problems and getting a new laptop and getting more games than I've had in most of my life and wasting my time on them, I have finally gotten enough [meagerly enough] content added for a new NR release. It's primarily an update to the UI but some balance changes are added now. Tongue

* CHANGELOG *

=SINCE 5.20=

+ Bug Fixes: Damage amounts no longer risk overflowing when using combinations of very powerful items or the 1000x damage cheat.
+ Items: Charm Shoes, Happy Shoes and Style Shoes have been nerfed to be not so broken over long playthroughs.
+ Displays/UI: A ton of changes have been made for the UI with more dynamic displays for certain stats which will only show when necessary now. FA and AB are now linked together with HP and AP instead of being seperate and no longer use their own bars. Buff icons and Powerup icons are more streamlined, inventory icons on the right side of the screen are scaled down. The Damage Displays and EXP/RANK displays are also scaled down somewhat. WARM/COZY and BOSS meters are also streamlined more properly. In general, most of the stuff on the lower half of the screen is less obstructive at first than it used to be.
+ Displays: Dialouge and One-liner quotes are in proper cases now to accomadate for the new lowercase font support.
+ Displays: Lowercase game font added to game.
+ New Permenant Boost Item: "Bloodpact Shield" added.
+ Displays: Getting within usable range of Vending Machines, Health-Stations and ATM machines will print a message on the screen indicating you are able to use them and which button to press to access them.

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http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?
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