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| | |-+ RazorZ presents: New episode in the works called "Rendezvous"
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Author Topic: RazorZ presents: New episode in the works called "Rendezvous"  (Read 10597 times)
Zykov Eddy
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« Reply #30 on: August 26, 2009, 01:34:05 PM »

I like last two screens. The trains looks good, and great shading.

It seems you know what you doing. Can't wait to play the map  Wink
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Henri K
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« Reply #31 on: August 26, 2009, 02:09:38 PM »

Thanks, Eddy.  Wink And of course I know what I´m doing.  Azn My maps in the episode are fitting to original 3D Realms mappers´ style. I don´t create any unnecessary (probably) details, I just want to keep the layout and design flawless and clean.  Smiley However, if I wish to create hi-tech and excellent details, like MRCK or Oostrum brothers, I can do it, if I could have little more time.  Undecided
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
Merlijn
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« Reply #32 on: August 26, 2009, 02:35:48 PM »

Like I said, I discovered that teleporter by accident; it took me a few moments to realize what just happened.  Grin

New screens look very good, well textured and shaded.  Thumbs up
Some nitpicks: I'm not a fan of making walls pitch black, like the wall in the second screenshot. And the last screenshot features red lights, but they don't seem to emit red light (since the rest of the room isn't red) which is kinda weird. Wink
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ck3D
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« Reply #33 on: August 26, 2009, 02:38:18 PM »

This is looking really promising, keep up the good work Thumbs up
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« Reply #34 on: August 26, 2009, 04:54:11 PM »

I like your style, it's nice. The first shot kind of reminds me of a not-so-over-detailed type of design Quakis and I used for The System.

I'd press E on the floors in the third shot.
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Henri K
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« Reply #35 on: August 30, 2009, 04:05:04 AM »

Thank you for comments.  Smiley I´ve made some fixes into the first level of the episode, added more ambience sounds like wind, streams, waterfalls, machines etc and also fixed some annoying setbacks, explosions, difficulty settings and nasty surprises. So far I´ve started to make levels 2, 3, 4 and 5.  Thumbs up They are all unfinished so far, but here is screenshots from the Mincer City, the third one in the pack.  Tongue Screenshots are from the early development of the map, I´m trying to make this level huge canyon city,  Azn where you have to find three keycards to reveal a
way to the nuke button. Not very easy job, tons of bad guys roaming around, but I suppose, it´s possible to take them out.  Wink
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
Devastator
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« Reply #36 on: August 30, 2009, 04:31:44 AM »

Nice idea, and nice shots Thumbs up
I think that rock tops should be distributed by height, some tops are higher some are lower, not all on the same level.
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Zykov Eddy
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« Reply #37 on: August 30, 2009, 05:00:53 AM »

Building style reminds me E3L3. I like it.
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Merlijn
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« Reply #38 on: August 30, 2009, 05:50:53 AM »

Wow, niiiice. Smiley
I agree with devastator about the surrounding rocks though.
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Henri K
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« Reply #39 on: August 30, 2009, 07:11:38 AM »

*writing notes*

OK, let´s see...  Tongue Rock height needs fixes... more height into some parts, some parts could be lower.... alright, I need to fix it now.  Smiley Thank you for your backup. I don´t always see the bad things clearly until somebody will notify me about it.  Azn Oh well, now I´ll continue mapping.  Cool
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
quakis
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« Reply #40 on: August 30, 2009, 08:40:50 AM »

I like your style, especially the strong shading.
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Mikko_Sandt
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« Reply #41 on: August 30, 2009, 10:13:49 AM »

Wow, apart from the mountains, that's one of the most impressive things I have seen lately!
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« Reply #42 on: August 30, 2009, 01:42:05 PM »

I really like it. It reminds me of high quality maps from around 2001-2003, which is a style I love. Thumbs up
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Henri K
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« Reply #43 on: August 31, 2009, 05:00:06 AM »

Great thanks for your comments. Personally I have to say that this level looks like Flood Zone (like Zykov Eddy said)  Wink, but it has also some influences from the William Gee´s WGCITY (one of my favourite levels, great architecture, design, detail etc.).  Cool

Oh, and by the way, here´s more screenshots  Azn - I made some height fixes, as you might probably see and there is now more variety to see, not only E3L3 stylish buildings, but also buildings from E3L4 and somewhere else.
Added also details like small park with swing and sandbox. So WIP - work in progress.  Cheesy

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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
Numan
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« Reply #44 on: August 31, 2009, 05:08:18 AM »

Architecture of the buildings is nice, overall looks okay but I don't like the old texture of the rocks.
It is really out of date now in my opinion, doesn't matter if you have different heights, it still looks bad...
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