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Author Topic: My first episode  (Read 3683 times)
Mikko_Sandt
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« Reply #45 on: March 08, 2010, 02:42:39 PM »

Love the blown-up Guilty sign.

It's gonna get crowded in March in terms of releases.
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But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark
Forge
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« Reply #46 on: March 08, 2010, 03:57:26 PM »

Lighting/shading look good. Are those shots all from pretty much one area? Because I'm seeing alot of the same floor/ceiling textures that are identical to each other and to the other screenshots.
« Last Edit: March 08, 2010, 05:31:10 PM by Forge » Logged

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ck3D
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« Reply #47 on: March 08, 2010, 04:30:13 PM »

LOVING the screenshots. My only complain would be about the outdoor areas (last two screens) that look a little dark, except if it's the kind of mood you want them to have. You're learning quite fast it seems, definitely looking forwards to this one.
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another cup of coffee
Gambini
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« Reply #48 on: March 08, 2010, 05:54:30 PM »

Nice shots  Thumbs up
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Henri K
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« Reply #49 on: March 09, 2010, 10:54:44 AM »

Good looking shots. Just remember, let player enough space to move. I noticed some cramped area problems when testing your maps when trying to create music that fits to them at the same time. I´ll post some samples soon, I just have to find out where it is possible to post some kind .zip or .rar file. File size is too large to be upload here.
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
underTaker
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« Reply #50 on: March 09, 2010, 11:46:28 AM »

Well, they are supposed to be so dark - as i said, it is supposed to be night map. Floor textures on most of shots are on the same area (metro station(s)). I will propably change texture on first screen - im thinking about that brown tiles texture. First and second shots are VERY close to eachother - just behind the wall, so texture is the same. 4th shot is at the same station as second and third, so floor is the same too. Next 5 screens are showing different parts of first station (5th and 6th are just on the same place, but looking on different directions). And finally last two screens are the beginning area of the map - player starts in container (the one with bright 'roof').

RazorZ - You can upload it to filefactory.com or even rapidshare (i preffer that first one for this use).

Im glad You like it Smiley Now i just need some inspiration ;-)
« Last Edit: March 09, 2010, 11:49:10 AM by underTaker » Logged

Henri K
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« Reply #51 on: March 09, 2010, 12:32:13 PM »

Me too. Music creation is quite difficult at times, you need almost always some kind of inspiration. Anyway, I try to send it to some of these servers or somewhere else. File size is bit over 10Mb. Created four samples, tell me what you like about them, tell me what more and what less and I try to fix their problems.
« Last Edit: March 09, 2010, 12:36:55 PM by RazorZ » Logged

I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
Henri K
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« Reply #52 on: March 09, 2010, 12:39:46 PM »

Check your messages.
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I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
underTaker
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« Reply #53 on: March 09, 2010, 12:52:31 PM »

It is downloading - my internet is pretty slow, so i will write when its done (i hate my isp -_-').

And i want to ask You guys for something - what do You think about that cDuke floor-over-floor thingy?
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Mikko_Sandt
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« Reply #54 on: March 09, 2010, 01:19:55 PM »

Zaxtor is the only one to have done a noteworthy map using the effect, but even I couldn't play it because of his trademark puzzles. Don't even think of making this mod require cDuke.
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But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark
underTaker
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« Reply #55 on: March 09, 2010, 01:25:44 PM »

Hmm, Eduke32 supports cduke. I think very nice effects can be make of it - i love the translucent water effect (which dont need messing up with sprites etc.). I don't know to add some simple effects using it, or don't. I've found sample map file showing what it can do. I don't remember where i have it from.

Music is 65% downloaded... god... why is it going so slow?!
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Dan G
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« Reply #56 on: March 09, 2010, 02:58:11 PM »

What is cDuke? (google was no help)
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Mikko_Sandt
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« Reply #57 on: March 09, 2010, 04:02:46 PM »

You can check it out here: http://www.angelfire.com/theforce/zaxtor2001dukenukem/SECRET_B.html
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But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark
Gambini
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« Reply #58 on: March 09, 2010, 06:55:29 PM »

Is cDuke that duke3d ¨port¨ based on SW´s sourcecode? I mistook Dukeplus with it in my first days online.
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Mikko_Sandt
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« Reply #59 on: March 09, 2010, 07:01:26 PM »

Can't be as cDuke is older than the SW source code release.
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But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark
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