using snapshot 20100305-1607.
Yeah, that version is now pretty old in terms of bug fixs.
1607: fix for underwater ceiling issue
1608: Add proper DEF tokens for normal scale/bias in model skins.
1609: Model specular map support and polymer fix for the OSX/ATI driver.
1610: Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
1611: Misc changes. Probably breaks something, but probably fixes something else!
1612: N/A
1613: Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
1614: N/A
1615: N/A
1616: fixes line numbering in CONs
1617: further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
1618: N/A
1919: fix array read/write commands