Welcome to the Duke Nukem Repository
Welcome to the DNR Stomping Grounds » Home | Help | Search | Calendar | Login | Register
Welcome, Guest. Please login or register. Today is February 10, 2012, 11:48:26 AM

+ DNR Stomping Grounds
|-+ Duke Related Boards
| |-+ Duke Nukem Games (Moderator: Numan)
| | |-+ New Dukemap
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print
Author Topic: New Dukemap  (Read 465 times)
YouGotJEWD
Assault Trooper
*
Offline

Posts: 3


View Profile
« on: May 08, 2010, 01:52:46 PM »

I built this for mulitplayer and play on YANG... let me know what you think.

-JEWD
Logged
The Commander
Fat Commander
****
Offline

Posts: 880



View Profile
WWW
« Reply #1 on: May 09, 2010, 12:39:09 AM »

Other than the Arcade, it looks kind of crap.
There are even wasted sectors out side the map tagged as doors and weird stuff.

Not a map I would want to play MP.
Logged

Henri K
Enforcer
***
Offline

Posts: 359


REZ icon - Edited from Eduke32 logo by RazorZ

View Profile
« Reply #2 on: May 09, 2010, 02:43:19 AM »

Welcome aboard, YouGotJEWD!

Good map you have got there. I like it. There´s good use of different colors, textures and design is not bad at all. I´ve seen a lot worse around here as the first release, so this won´t fail. My biggest complaint is lightning, however. Almost every sector has it´s own shade level that is good, but there isn´t any interesting shadows to be seen. Some air ducts were too bright and some areas felt bit too oversized. Map is good, work on it a bit by adding some interesting shadows around the map and avoid oversizing and crampedness.
Logged

I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)
Nexus
Assault Trooper
*
Offline

Posts: 15


View Profile
« Reply #3 on: May 09, 2010, 03:27:08 AM »

It's well thought out and had good design, but seems a bit small for my taste. The lighting is also a little glary in places.

What are those weird sectors out in the middle of nowhere? What are they for?
Logged
Mikko_Sandt
Fat Commander
****
Offline

Posts: 723



View Profile
WWW
« Reply #4 on: May 09, 2010, 09:07:51 AM »

The size and layout seem ideal for one-on-ones except the lower-left corner of the map has two big weapon stashes.

Design needs a lot more work, especially lighting and trimwork. There's a fair amount of details.
Logged

But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark
The Commander
Fat Commander
****
Offline

Posts: 880



View Profile
WWW
« Reply #5 on: May 09, 2010, 09:21:08 AM »

Ok, I might have sounded a bit to harsh as a first reply.
The map has good looks, but as a MP map it fails IMO.

Take that Armoury Room right above the fire truck, it has just about all the decent weapons in it, plus 2 medkits, 2 atom healths, armour and steroids.

A person could camp in this room all day and not have to move...
Logged

YouGotJEWD
Assault Trooper
*
Offline

Posts: 3


View Profile
« Reply #6 on: May 09, 2010, 08:25:56 PM »

Thanks for the feedback guys,

I do agree the map needs some touch up in terms of cool shadowing and some added effects which could add to the overall experience.  However, I've played this in YANG with 4+ dukesters many times and everyone thought it was a very fun map.  I purposely made it a small map for fast-paced action and eliminate the ability to camp.  I'm currently in the process of polishing it up.  Thanx again.

-JEWD
Logged
shawneth
Enforcer
***
Offline

Posts: 213


Me and DUKE3D are almost the same age!

View Profile
WWW
« Reply #7 on: May 29, 2010, 08:35:08 PM »

I just came back to this topic because I was one of those 4 players and it is a very ideal map, everytime I join a game this is usally the map everyone has up.  Thumbs up
Logged

Duke Nukem's desease... Why must many suffer?!
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC Valid HTML 4.01! Valid CSS!