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Author Topic: [RELEASE]Early To Bed  (Read 1296 times)
Sanek
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« on: May 14, 2010, 06:20:07 PM »

Folks,I'm back with a small release Smiley.
I know the size of the map is rather small (86kb only), but in my opinion (if someone here listens to my opinion), the maps turned out good.Only for classic!

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TimLowndes
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« Reply #1 on: May 14, 2010, 07:07:20 PM »

Well just gave it a play through and completed it in just under 20 mins. I'm pleasently surprised! I think its probably the most fun that I've had playing one of your maps. Ample sprite work, a fairly interesting puzzle, no more crappy black textures. You've improved Sanek keep up the good work.  Thumbs up One thing I would say is the layout of the map at times fails to make sense - why is there some sort of alien base right by dukes apartment, in the same building?
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Sanek
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« Reply #2 on: May 14, 2010, 07:44:53 PM »

Thank's.
why is there some sort of alien base right by dukes apartment, in the same building?

All can be Smiley.Honestly,I can not give this explanation...Do not figured out why...
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Nexus
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« Reply #3 on: May 14, 2010, 09:11:22 PM »

"Keep your friends close and your enemies closer!"


I like this level. Nothing spectacular or groundbreaking, just solid fun. Nice spritework and detail, and shading is fairly decent. The only problem is a severe ammo shortage towards the end, especially if you've wasted ammo on the puzzle with the four switches.

I'd give this a solid 8/10.
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Forge
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« Reply #4 on: May 14, 2010, 11:29:10 PM »

Nice, simple little map. Game play is much improved over most of your previous work. The weapon/ammo ratio was just a hair short, maybe another box of shotgun shells and a couple more pistol clips would do the trick. Also move the first sixpak a little deeper into the map, as it really wasn't needed so early on.

A few things needed to be polished, some mis-aligned sprites, some stronger shading in the corridors and a few other areas, and maybe just a bit more detailing or structure work in a few areas as the map seemed a bit too plain in a couple of spots compared to the rest of the map. Other than that, pretty good.
« Last Edit: May 14, 2010, 11:32:24 PM by Forge » Logged

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TimLowndes
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« Reply #5 on: May 15, 2010, 06:34:38 AM »

The weapon/ammo ratio was just a hair short, maybe another box of shotgun shells and a couple more pistol clips would do the trick. Also move the first sixpak a little deeper into the map, as it really wasn't needed so early on.

Agreed. When I got to the part with the tunnel at the very end I had completely run out of ammo so I had to sprint down one of the sloped sides to the end.
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Sanek
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« Reply #6 on: May 17, 2010, 09:19:56 AM »

The weapon/ammo ratio was just a hair short, maybe another box of shotgun shells and a couple more pistol clips would do the trick. Also move the first sixpak a little deeper into the map, as it really wasn't needed so early on.

Agreed. When I got to the part with the tunnel at the very end I had completely run out of ammo so I had to sprint down one of the sloped sides to the end.

Save the chaingun ammo,and all will be good.
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TimLowndes
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« Reply #7 on: May 17, 2010, 09:45:16 AM »

I cant save the chaingun ammo if I run out of ammo for the other guns can I?
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Sanek
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« Reply #8 on: May 17, 2010, 10:55:17 AM »

I cant save the chaingun ammo if I run out of ammo for the other guns can I?

Well...you can save the ammo,if you use RPG in the room,full of pigcops,or...if somebody here want to write review,I can re-upload map with more ammo.
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Puritan
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« Reply #9 on: May 17, 2010, 11:00:56 AM »

^Yes, that would have been nice.
Then I'll upload it to the site.
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Mikko_Sandt
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« Reply #10 on: May 17, 2010, 11:55:22 AM »

The hi-tech parts look very amateurish. I see no reason to leave them like that.
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Sanek
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« Reply #11 on: May 17, 2010, 11:58:12 AM »

^Yes, that would have been nice.
Then I'll upload it to the site.

Check the version with more ammo...
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Forge
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« Reply #12 on: May 17, 2010, 06:49:50 PM »

Better have TimLowndes or Nexus give 'er a go for a review.

The game play was pretty good, but there were still alot of things that needed polishing. I'm not in the mood to here complaints about the 79-83 score this map will receive if I do it.
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Nexus
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« Reply #13 on: May 18, 2010, 06:49:37 AM »

I don't mind trying my hand at doing a review, if that was a serious suggestion. Give me a few days or so.
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« Reply #14 on: May 18, 2010, 07:55:14 AM »

Serious.
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