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Gamer56
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« Reply #15 on: June 21, 2010, 12:08:34 PM »

Thanks for the new map. Playing now.
« Last Edit: June 21, 2010, 12:52:31 PM by Gamer56 » Logged
Gamer56
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« Reply #16 on: June 22, 2010, 10:47:57 AM »

Have played through the first three parts five times and cannot find the yellow card. I've destroyed everything, touched everything, tried to blow up everything, its just not there.
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« Reply #17 on: June 22, 2010, 11:06:13 AM »

I haven't played this map, but I can see from the first post it states you need to play it using DukePlus. I assume that you, right?
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Dan G
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« Reply #18 on: June 22, 2010, 12:18:56 PM »

He's probably using DP or he wouldn't be able to get that far, since it uses a DP specific teleportation effect in every section of the map.
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Forge
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« Reply #19 on: June 22, 2010, 04:22:39 PM »

Have played through the first three parts five times and cannot find the yellow card. I've destroyed everything, touched everything, tried to blow up everything, its just not there.

It's supposed to be dropped by an enemy when you kill it. Problem is (which is also noted in the text that came with the map) sometimes the enemies teleport out of the playable area and you can't complete the map.

If you can't find the yellow key card, either you killed the enemy where you can't get to it, you haven't completely searched the areas where you killed the enemies, or it's teleported and you're stuck.
« Last Edit: June 22, 2010, 04:25:29 PM by Forge » Logged

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« Reply #20 on: June 23, 2010, 08:00:25 AM »

Ah, there's new life in here?

As for the keycard dropping problem, very few (maybe tops 1 or 2) enemies that hold keycards can teleport, so it shouldnt be a frequent problem, but perhaps i can help if you're a little more specific on what area by screenshot or maybe a description of who what or where.

Oh, and if a dropped keycard is in sight, a message will pop up saying a keycard dropped, for as long as it is in sight, that might come in handy to find any dropped ones. Sometimes they fly a mile away after killing the monster and in other situations they are straight at the corpse, but they should be somewhere.

Edit: Ah, i noticed its uploaded and reviewed too. Though it was quite funny hearing of the... unfortunate things happening to the reviewer, i guess there is quite some place for improvement. Hmm... Guess the map's a little odd in gameplay, ah well. Atleast the challenging part worked out in a way.
« Last Edit: June 23, 2010, 08:09:10 AM by CarThief » Logged

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« Reply #21 on: June 23, 2010, 10:58:25 AM »

Hmm, I haven't got a chance to play this, I played the first one and I remember how fun it was to raid the out doors, your awesome!
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« Reply #22 on: June 23, 2010, 11:17:50 AM »

I was near the beginning. I found the shotgun, climbed up onto the next area and blew out the vent. This took me to another room where I need a yellow keycard to exit. I played that room twice and the card never showed. I cheated with DNEVERYTHING and moved on. Now I am in the first area where I need fuses, and there are no fuses, anywhere. Lesson in frustration this map is, and I'm a well seasoned gamer. Grrrr.




Ah, there's new life in here?

As for the keycard dropping problem, very few (maybe tops 1 or 2) enemies that hold keycards can teleport, so it shouldnt be a frequent problem, but perhaps i can help if you're a little more specific on what area by screenshot or maybe a description of who what or where.

Oh, and if a dropped keycard is in sight, a message will pop up saying a keycard dropped, for as long as it is in sight, that might come in handy to find any dropped ones. Sometimes they fly a mile away after killing the monster and in other situations they are straight at the corpse, but they should be somewhere.

Edit: Ah, i noticed its uploaded and reviewed too. Though it was quite funny hearing of the... unfortunate things happening to the reviewer, i guess there is quite some place for improvement. Hmm... Guess the map's a little odd in gameplay, ah well. Atleast the challenging part worked out in a way.
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« Reply #23 on: June 23, 2010, 04:09:16 PM »

Edit: Ah, i noticed its uploaded and reviewed too. Though it was quite funny hearing of the... unfortunate things happening to the reviewer, i guess there is quite some place for improvement. Hmm... Guess the map's a little odd in gameplay, ah well. Atleast the challenging part worked out in a way.

unfortunate things...lol

I don't prefer this kind of game play style, but I tried to remain as impartial as possible about it. I did feel obligated to give the potential player an advanced warning about what to expect in my review to hopefully ward off possible frustrations. 

Like I said, it was more enjoyable the second time around because I knew where those dukeplus "cannons" where and I was able to avoid them more effectively.
« Last Edit: June 23, 2010, 04:11:55 PM by Forge » Logged

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« Reply #24 on: June 23, 2010, 05:17:28 PM »

Ah, in that room, once you enter it, normally, several newbeasts/protector drones (claw aliens) should pop out through the vents, one of them drops a keycard. If not, either some weird bug with the map or Duke Plus.
Oh, look carefully, there's alot of items, uh, spread about (love the crazy description on the review), so you might have simply missed it.

Same counts for the fuses, hmm... Maybe i should have added an image of how they look like? They are in each of the rooms, i'd supply a picture but my time is little right now, they're, uh, metal sticks, not very tall, have a 3D model too if you run Duke Plus in 32 bit.

Ah, guess people should be aware this is hard stuff indeed. And i'll gladly hear of stories of ultimate fail, or how that monster completely suprised you/kicked your ass, or other funny events, hehe... Glad it ended up being more enjoyable later on, if you havent, and are looking for a challenge, try the map on Come get some or worse, its not so hard for me, but knowlege wont safe me from a lucky shot or being barraged by enemies all the time, does get me far, though. :P
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« Reply #25 on: June 24, 2010, 11:18:19 AM »

OK, I got this ironed out. My Duke Plus was not launching properly.

The problem with the New Beast not dropping the card sometimes is that he gets stuck in the vent where you enter the room. After I finally fought off all of them I didn't get the Key Card Has Been Dropped message, then I hear the thing doing its clawing and hissing noise and realized it was stuck in that vent. So I wasted his a$$ and hopped up and was able to grab the card by jumping near the vent.

I've located all of the fuses and opened the big room with the cannons. What is the goal in this room. All I can manage to do is take out all of the Liz Troopers. The cannons are not destroyable and there appears to be nowhere to go, or nothing to do except get by a$$ blown up. I'm starting with 100% health and a full large med pack, and there are a 10% and a 30% health pack on the floor. So whats the goal in this room???

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« Reply #26 on: June 24, 2010, 01:25:08 PM »

Once all the lizard troopers on the high area die, doors open up. Tried but couldnt destroy or deactivate the cannons when that happens, so you'll have to dodge some shots if you've been taking cover, since they apparently dont fire whenever i take cover.

Killing all the enemies ussually is the goal in such situations, absolutely never had the newbeast stuck on vents before. Oh, the map includes a TXT file too, there's a tips part that's catagorized in what you'll encounter first to last, if you're stuck or cant beat something, try checking that out.
Oh, once you complete that room 2 doors will open, having a little seperate path. If killing all the lizard troopers doesnt work, perhaps your Duke Plus is too old to support the mechanics i put in there (monster group tags, activation upon death).

Though, as Forge amusingly put it, the map can be damn hard, and some encounters are unaffected by difficulty (like last boss, spawning monsters, etc).

Also thinking about making a V2 that is... easier to understand and somewhat patched up.
So far i got to do:
-Faster phase in/out sequences (Personally i was never such a speedy person, but fine... Guess it wont harm.)
-Make fuses more obvious

I might have forgotten a thing or two. Wont be improving the detail alot, dont got that much sectors and walls left anymore. Perhaps the area to the boss room should feel more... Boss-ish? Well more feedback will come in handy to fix things or make em easier to deal with.
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Dan G
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« Reply #27 on: June 24, 2010, 01:32:47 PM »

I'm going to release a new version of DP in the next week, and it will include this map as a replacement for the first B2B.  If you don't release an update by then, I will fix the transporter speed myself.
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« Reply #28 on: June 24, 2010, 03:03:36 PM »

I'm going to release a new version of DP in the next week, and it will include this map as a replacement for the first B2B.  If you don't release an update by then, I will fix the transporter speed myself.

DT, you should go through all of the maps that are in the DP Maps hub. Some of them are god awful. The first one on the right drove me nuts. I kept getting shoved by nothing and it was annoying. Others had errors and other issues. When I would pick up the Shotgun for example it would not show when I selected it, I got a black square. A lot of work obviously went into DP, and it would be a shame if those maps turned people off to it.

L8R
« Last Edit: June 24, 2010, 03:16:10 PM by Gamer56 » Logged
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« Reply #29 on: June 24, 2010, 03:11:10 PM »

CarTheif, I've played your map, and I liked it. However, the boss ending was WAY WAY WAY WAY over the top, and will turn many players off completely. That area definately needs to be toned down more than a notch or two. I did figure out what was happening in the cannon room. I thought I had shot all of those bastages once, but one must have still been alive back in a corner or something. Once I got back into it and took them all out the cannon's exploded on que. However, the electric plasma stuff was still shooting from the left most cannon after they blew up. Yes, the one New Beast spawned in that vent and he stayed put. It was cool by me as it was tough enough trying to take them all out, they were far too aggressive and the shotgun was not making hard enough hits. If he had dropped back a bit before I got him and dropped the card too far in the vent, I'd be forced to play the part again as I'd not be able to pick it up.

L8R
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