Welcome to the Duke Nukem Repository
Welcome to the DNR Stomping Grounds » Home | Help | Search | Calendar | Login | Register
Welcome, Guest. Please login or register. Today is February 10, 2012, 12:00:32 PM

+ DNR Stomping Grounds
|-+ Duke Related Boards
| |-+ Duke Nukem Games (Moderator: Numan)
| | |-+ [Release] Elements v.1.0
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print
Author Topic: [Release] Elements v.1.0  (Read 1094 times)
NerdKoopa
Pig Cop
**
Offline

Posts: 55


Unofficial Roflcopter Pilot

View Profile
« on: June 27, 2010, 10:52:32 AM »

Here it is. Elements version 1.0! Is there anything left to say about this one? Well, It is my first Duke Nukem 3D level and it was made using only the original Build Editor running on DOSbox. Now I can finally move on to Mapster32 and my future projects. Have fun!

The premise of Elements: During his journeys, Duke accidentally found the remains of an ancient advanced civilisation. When he enters the depths of the temples in hope for finding something valuable, he finds out that the aliens got there first. Is he just gonna sit there and let those bastards take the gold? Of course not!
PS: The enemies are missing from the screenshots.

**

DNR Download
« Last Edit: December 15, 2010, 05:06:39 PM by Puritan » Logged
Zykov Eddy
Enforcer
***
Offline

Posts: 277


Crazy russian

View Profile
WWW
« Reply #1 on: June 27, 2010, 11:03:18 AM »

Why so many versions and threads?
Logged

All my projects for Duke Nukem 3D (latest versions) - http://eddyprojects.blogspot.com/
NerdKoopa
Pig Cop
**
Offline

Posts: 55


Unofficial Roflcopter Pilot

View Profile
« Reply #2 on: June 27, 2010, 01:05:28 PM »

Why so many versions and threads?
Making beta versions is a good way to make sure that the final product is as flawless as possible. Every game is always beta tested to iron out all the major problems. It payed off in this case too. The finished level is MUCH better than what it was. All thanks to community feedback.
Logged
Mikko_Sandt
Fat Commander
****
Offline

Posts: 723



View Profile
WWW
« Reply #3 on: June 27, 2010, 04:45:10 PM »

If this is the final version, I'll try to review it in a couple of days.
Logged

But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark
Mikko_Sandt
Fat Commander
****
Offline

Posts: 723



View Profile
WWW
« Reply #4 on: July 24, 2010, 09:00:05 AM »

Anyways, you may have noticed that I reviewed your map a few weeks back. Hope you're gonna make more maps!
Logged

But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark
Puritan
DNR Admin
Battlelord
*****
Offline

Posts: 1,173


Beach Patrol

View Profile
WWW
« Reply #5 on: December 15, 2010, 05:07:29 PM »

Added this map to the repository.  Wink

Slightly edited the first post.
Logged

Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?
MetHy
Enforcer
***
Offline

Posts: 370



View Profile
« Reply #6 on: January 16, 2011, 12:17:00 PM »

Short but good map. Simple but effective design. The texture set used works well. Kind of reminds me of Aztec by Robert Travis (the secret level in Duke It Out In DC)

Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC Valid HTML 4.01! Valid CSS!